Our thoughts. Our passion. Our work. We do this, because we love it! <3
We try to keep our blog fresh with updates regarding to our projects, but to be honest: we would much rather spend our very little time to develop and further improve our products.
Check back soon for another post!
- Mystery Islands Music
Waldorf bloX Update v1.0.4 is available right now. Customers who purchased the plug-in can download the update from https://www.mysteryislands-music.com/downloads/ page OR from the product page -> downloads tab after login. If for some reason the product is not listed / available, please contact us. Here is what we have done: v1.0.4 – 10.09.2018 [New] If user holds down Left Shift button while adjusting MULTI parameters, parameters will be sent out after[...]
Summer is almost gone and we are behind our schedule due to computer breakdown and server re-work. Luckily we have some great news for Novation Nova (1st generation) and Novation Supernova (1st generation) owners: Novation SNX Update v0.9.8 is available right now. Customers who purchased the plug-in can download the update from https://www.mysteryislands-music.com/downloads/ page OR from the product page -> downloads tab after login. If for some reason the product[...]
Novation SN2X AudioUnit & VST Editor / Librarian plug-in is now available for pre-order. SN2X is made for second generation Nova II and Supernova II models. Now you can: Connect your Nova II / Supernova II directly into your DAW. Control almost every parameter via your DAW. Send and receive patches, performances and patterns with the librarian. Get instant visual feedback of your current program / performance data from the[...]
Novation Nova editor (NovaX) beta is available now! Our development has reached a point where we were able to build it for beta testing. Librarian functions are somewhat limited, ie. user can not store or request banks from hardware. Only performance data (all six parts and performance info) can be received and recalled on project load. Randomizer and Section Locks are in the code, but they are not activated since[...]